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Amiga Format CD 30
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Amiga Format AFCD30 (Sep 1998, Issue 114).iso
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-screenplay-
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quake_add_ons
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badass
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badass.txt
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1998-07-01
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4KB
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78 lines
===========================================================================
Title : My BADASS Level
Filename : badass.zip
Date Finished : June 7, 1997
Author : Derrick Dela Cruz
Email Address : midknight7@earthlink.net
Misc. Author info : aka Midknight (7)
http://home.earthlink.net/~midknight7/
Description : Despite the fact that this IS my first quake lev
ever, it turned out to be pretty damn cool.. wait..
what am I talking about.. this is a freakin BADASS
level! This level is actually made for high end
pentiums(yeah it was made on my p120 but the end
sometimes runs like crap), but can still be played
on slower comps. It is intended for one player, but
I sectioned off the end of my level for a good 1on1
deathmatch.
--------------------------------------------------
To run the level, make a subdirectory
in your Quake directory, name it BADASS
and put the PAK0.PAK file in there.
Then run Quake with the following line:
QUAKE -GAME BADASS
and just start a new game.
Additional Credits to : The makers of Worldcraft and Stoneless... and also
Marc Fontaine for his cyber.. uhhmmm.. stuff...
===========================================================================
* Play Information *
Single Player : Yes
Cooperative 2-16 Player : Yes
Deathmatch 2-16 Player : Yes (best with 2-4 players, any more gets choppy)
Difficulty Settings : Not Implemented
New Sounds : Just the ones from Marc Fontaine's "Babel"
New Graphics : Sort of... a friend from doom.
Demos Replaced : None
New Models : The one from Marc Fontaine's "Babel"
Quake-C Modifications : The ones from Marc Fontaine's "Babel"
ftp://ftp.cdrom.com/pub/idgames2/quakec/monsters/cybrdmon.zip
* Construction *
Base : New level from scratch
Editor(s) used : 95% WorldCraft, 5% Stoneless
Known Bugs : Well gee.. uhhhmmm... first of all, when u start it
up, it'll say 'name' is not a field and 'color' is
not a field.. this isn't exactly my fault dammit!
When I changed a couple of entities, those keys
remained on the entities I changed, and right now I
dont feel like looking through my 450 entities to
find out which entities have those keys. But don't
worry, this doesn't affect the game in any way.
Build Time : On my blazing fast P120, well...
qbsp : 13 min
light (-extra) : 24 min
vis (-level 4) : 4.9 hours
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. Email me if you want the MAP or RMF file.
You MAY distribute this BSP, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this BSP *
From me.
Oh and also from anybody else who downloaded it... from me.